MTA: Gaming Development Fundamentals

- Published: December 14, 2011
- Languages: English
- Audiences: Academic, student developers
- Technology: Microsoft Visual Studio 2010
- Credit toward certification: MTA
Understand game design (25-30%)
Understand hardware (15–20%)
Understand graphics (25–30%)
Understand animation (25–30%)
Instructor-led training
Practice test
Who should take this exam?
Candidates for this exam are seeking to prove core gaming development skills. Before taking this exam, candidates should have solid foundational knowledge of game design, hardware, graphics, and animation. It is recommended that candidates be familiar with the concepts of and have some hands-on experience with the technologies described here, either by taking relevant training courses or working with tutorials and samples available on MSDN and in Microsoft Visual Studio.
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Exam Code:
98-374Exam Name: MTA: Gaming Development Fundamentals
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98-374 Training online Total Q&A: 153 Questions and Answers
Last Update: 03-18,2015
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NO.1 What is the name of the Microsoft service that allows you to host, run,
and scale your
server-side applications on a Microsoft data center?
A.
Microsoft Azure
B. Microsoft Virtual Server
C. Microsoft Office
SharePoint
D. Microsoft BizTalk Server
Answer: A
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Explanation:
http://msdn.microsoft.com/en-us/library/azure/dd163896.aspx
NO.2
What is the default setting for TargetElapsedTime in an XNA project that uses a
fixed-step
game loop?
A. l second
B. 1 / 2 second
C. 1 / 30
second
D. 1 / 60 second
Answer: D
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Explanation:
http://msdn.microsoft.com/enus/library/microsoft.xna.framework.game.targetelapsedtime.aspx
NO.3
You need to implement a Direct3D-based rendering system for a 3D game. Which
method is
called to create a Direct3D object in your application?
A.
CreateDevice()
B. GetAdapterDisplayMode()
C. Direct3DCreate9()
D.
GetAdapterIdentifier()
Answer: C
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Explanation:
http://msdn.microsoft.com/en-us/library/windows/apps/hh465149.aspx
NO.4
You are designing a reusable text input component for a game's graphical user
interface (GUI).
Which two game engine resources make a text input field
functional? (Choose two.)
A. Pixel shader
B. Key input
C. Mouse
input
D. Timer services
Answer: A,B
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NO.5 You plan to write an XNA code segment in C# to reverse
the direction of the ball when it
collides with a screen boundary.
You
write the following code segment.
When you run the code, you discover that
sometimes the ball gets stuck at the boundary resulting
in a ping-pong effect
back and forth.
What error causes the ping-pong effect?
A. The failure of
the code to speed up the ball while it is reversing the direction
B. The
failure of the code to reset the ball's position to the boundary on
collision
C. The failure of the code to wait one frame before reversing the
direction of the ball
D. The failure of the code due to accumulated math
errors that break the collision detection
Answer: B
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NO.6 What are the three characteristics of a massively
multiplayer online role playing game
(MMORPG)? (Choose three.)
A. The game
is played on multiple personal computers (PCs), consoles, and mobile devices
and
requires one or more servers to coordinate the game.
B. The player's
character increases in abilities and skills as their abilities and skills are
used in the
game.
C. The game is played by two or more players who take
turns playing on the same PC, console, or
mobile device.
D. The primary
game play involves players competing in one-on-one combat.
E. Thousands of
players can play concurrently.
Answer: A,B,E
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Explanation:
http://gamersen.com/game_categorization
NO.7
DRAG DROP
You are writing per-pixel collision-detection code for a game in
which two objects collide. All
requisite variables have been
predefined.
Match each code segment to its action. (To answer, drag each code
segment from the column on
the left to its action on the right. Each code
segment may be used once, more than once, or not at
all. Each correct match
is worth one point.)
Answer:
NO.8 Which is a characteristic of a
first-person shooter game?
A. Selection of ranged weapons
B. Slow,
thoughtful, and strategic game-play
C. Overhead view of the action
D.
Ability to create new units or weapons
Answer:
A
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Explanation:
http://gamersen.com/game_categorization
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