The Best Microsoft 98-374 Exam Training materials

By blog Admin | Posted Thu, 19 Mar 2015 15:08:21 GMT

MTA: Gaming Development Fundamentals

Visual Studio logo
  • Published: December 14, 2011
  • Languages: English
  • Audiences: Academic, student developers
  • Technology: Microsoft Visual Studio 2010
  • Credit toward certification: MTA

Understand game design (25-30%)

Understand hardware (15–20%)

Understand graphics (25–30%)

Understand animation (25–30%)

Instructor-led training

Practice test

Who should take this exam?

Candidates for this exam are seeking to prove core gaming development skills. Before taking this exam, candidates should have solid foundational knowledge of game design, hardware, graphics, and animation. It is recommended that candidates be familiar with the concepts of and have some hands-on experience with the technologies described here, either by taking relevant training courses or working with tutorials and samples available on MSDN and in Microsoft Visual Studio.

 

 

 

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98-374 Latest DumpsExam Code: 98-374
Exam Name: MTA: Gaming Development Fundamentals
One year free update, No help, Full refund!
98-374 Training online Total Q&A: 153 Questions and Answers
Last Update: 03-18,2015

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NO.1 What is the name of the Microsoft service that allows you to host, run, and scale your
server-side applications on a Microsoft data center?
A. Microsoft Azure
B. Microsoft Virtual Server
C. Microsoft Office SharePoint
D. Microsoft BizTalk Server
Answer: A

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Explanation:
http://msdn.microsoft.com/en-us/library/azure/dd163896.aspx

NO.2 What is the default setting for TargetElapsedTime in an XNA project that uses a fixed-step
game loop?
A. l second
B. 1 / 2 second
C. 1 / 30 second
D. 1 / 60 second
Answer: D

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Explanation:
http://msdn.microsoft.com/enus/library/microsoft.xna.framework.game.targetelapsedtime.aspx

NO.3 You need to implement a Direct3D-based rendering system for a 3D game. Which method is
called to create a Direct3D object in your application?
A. CreateDevice()
B. GetAdapterDisplayMode()
C. Direct3DCreate9()
D. GetAdapterIdentifier()
Answer: C

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Explanation:
http://msdn.microsoft.com/en-us/library/windows/apps/hh465149.aspx

NO.4 You are designing a reusable text input component for a game's graphical user interface (GUI).
Which two game engine resources make a text input field functional? (Choose two.)
A. Pixel shader
B. Key input
C. Mouse input
D. Timer services
Answer: A,B

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NO.5 You plan to write an XNA code segment in C# to reverse the direction of the ball when it
collides with a screen boundary.
You write the following code segment.
When you run the code, you discover that sometimes the ball gets stuck at the boundary resulting
in a ping-pong effect back and forth.
What error causes the ping-pong effect?
A. The failure of the code to speed up the ball while it is reversing the direction
B. The failure of the code to reset the ball's position to the boundary on collision
C. The failure of the code to wait one frame before reversing the direction of the ball
D. The failure of the code due to accumulated math errors that break the collision detection
Answer: B

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NO.6 What are the three characteristics of a massively multiplayer online role playing game
(MMORPG)? (Choose three.)
A. The game is played on multiple personal computers (PCs), consoles, and mobile devices and
requires one or more servers to coordinate the game.
B. The player's character increases in abilities and skills as their abilities and skills are used in the
game.
C. The game is played by two or more players who take turns playing on the same PC, console, or
mobile device.
D. The primary game play involves players competing in one-on-one combat.
E. Thousands of players can play concurrently.
Answer: A,B,E

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Explanation:
http://gamersen.com/game_categorization

NO.7 DRAG DROP
You are writing per-pixel collision-detection code for a game in which two objects collide. All
requisite variables have been predefined.
Match each code segment to its action. (To answer, drag each code segment from the column on
the left to its action on the right. Each code segment may be used once, more than once, or not at
all. Each correct match is worth one point.)
Answer:

NO.8 Which is a characteristic of a first-person shooter game?
A. Selection of ranged weapons
B. Slow, thoughtful, and strategic game-play
C. Overhead view of the action
D. Ability to create new units or weapons
Answer: A

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Explanation:
http://gamersen.com/game_categorization

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Posted 2015/3/19 15:08:21  |  Category: Microsoft  |  Tag: 98-374 Exam QuestionsMicrosoft
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